Air Raid
2005-12-30 05:21:52 UTC
has anyone here had the oppertunity to play Shadow of the Beast II for
the FM-Towns Marty and compare it to the Amiga version?
I came across this review of the Marty version and got curious.....
.............................................
http://www.illusionware.it/marty/beast2.htm
Review
This version of Shadow of the Beast II is very rare and it features
some Marty exclusives that are worth mentioning such as the new intro
(which is nothing to write home about though), some improved graphics,
some interesting cut scenes between levels and the inclusion of spoken
dialogues (in Japanese). Psygnosis did a good job in improving the
cosmetics since this version is probably the best looking one, beating
even the Amiga original. Also, the cutscenes are very well done, with
neat 3D effects and such.
Loading Image...
The Marty/FM Towns port has much better grafx than the Amiga or Sega CD
versions.
On the gameplay side, the programmers tried to improve the game by
lowering the difficulty level, but the game feels nevertheless
unplayable at times, due to the fact that enemies keep reforming
forever and that their attack pattern are completly random and almost
impossible to avoid. Marty Shadow of the Beast II is the ultimate Beast
II port but it is still an average adventure.
..........................................
I guess it's very possible since the FM-Towns Marty, released in 1991,
which is based on 1989 hardware (FM-Towns) is capable of 1024 sprites
on-screen at once, about 3 times more than the NEO-GEO -- both systems
should easily be able to outperform the original Amiga 500. -- I
think the FM-Towns Marty is closer in power to an A1200 with AGA
graphics....... and Shadow of the Beast II was designed to run on the
original Amiga hardware, right ?
Interestingly, the FM-Towns Marty version of the *original* Shadow of
the Beast is actually inferior to the Amiga version, as you see in this
review http://www.illusionware.it/marty/beast.htm
the FM-Towns Marty and compare it to the Amiga version?
I came across this review of the Marty version and got curious.....
.............................................
http://www.illusionware.it/marty/beast2.htm
Review
This version of Shadow of the Beast II is very rare and it features
some Marty exclusives that are worth mentioning such as the new intro
(which is nothing to write home about though), some improved graphics,
some interesting cut scenes between levels and the inclusion of spoken
dialogues (in Japanese). Psygnosis did a good job in improving the
cosmetics since this version is probably the best looking one, beating
even the Amiga original. Also, the cutscenes are very well done, with
neat 3D effects and such.
Loading Image...
The Marty/FM Towns port has much better grafx than the Amiga or Sega CD
versions.
On the gameplay side, the programmers tried to improve the game by
lowering the difficulty level, but the game feels nevertheless
unplayable at times, due to the fact that enemies keep reforming
forever and that their attack pattern are completly random and almost
impossible to avoid. Marty Shadow of the Beast II is the ultimate Beast
II port but it is still an average adventure.
..........................................
I guess it's very possible since the FM-Towns Marty, released in 1991,
which is based on 1989 hardware (FM-Towns) is capable of 1024 sprites
on-screen at once, about 3 times more than the NEO-GEO -- both systems
should easily be able to outperform the original Amiga 500. -- I
think the FM-Towns Marty is closer in power to an A1200 with AGA
graphics....... and Shadow of the Beast II was designed to run on the
original Amiga hardware, right ?
Interestingly, the FM-Towns Marty version of the *original* Shadow of
the Beast is actually inferior to the Amiga version, as you see in this
review http://www.illusionware.it/marty/beast.htm